This is epic.
I honestly wouldn't be surprised to see this on the weekly top.
These levels are excellently put together, and offer a great amount of testing.
You fixed the audio thing I talked about in one of the earlier ones. This one also shows some great improvement in the art quality. Also, the extra audio pieces you added fit rather nicely.
I like this one the best, you somewhat took all of your awesome ideas, and made them work. Nice job!
Well thanks for using my audio here! I greatly appreciate it!
As far as the animation, I think your artwork is pretty good. You've got a lot of talent!
I think however, that you should make the audio not restart each time you click somewhere, however, I'm not a programmer, and I don't know how hard that is.
Anyways, you've got a good thing here. Nice work!
thanks for the review and thanks for making the song!
Last time I played the game it took a lot longer to beat it...
I mean, it took me to day 4 this time... Was I supposed to beat it that fast? Or did I just get really lucky?
It was good, but the first was better...
Why'd I write this? You'll never read it or respond... Meh.
That was a long challenge.
This one was pretty pointless. Yet it still had some enjoyment to it.
I don't have nearly as many this time, but I think it would be nice for you to maybe change out the face that you are punching? (Miley cyrus, Mariah carrey, Hitler?) Just some people I can't stand. :P
Anyways. Yeah. Sorta fun, but no replay value.
I couldn't get more then 2.5k each game.
Anyways. Some recomendations:
- Make different versions of the game such as:
Time trial: Have 60 seconds to get as many as you can
Clicks: 25 clicks in a game, or 50, or 100, etc.
Challenge mode: Have certain blocks, or in this case, bubbles, fall in that aren't matchable, and prohibit you from making matches through them. This way adding a whole new challenge to the game.
- Update on graphics?
The graphics were nice, but of course, they could be better.
I would of liked to have seen a transition for the bubbles. They seemed to just warp into place. Instead of fall. Maybe make that a feature?
Possibly add some shininess to them? If you've played hexic HD (Look up on youtube if you haven't) then you'll know what I'm talking about. The octagons in the game shine every so often, just to make the game feel more appealing.
- Score posting abilities:
I understand you may not be extremely familiar with actionscript. As I am not either, but the ability to submit your scores to a website would dramatically increase the value of the scoring system. Atleast in my book it would. That would not only allow you to compare points with one another, but it would also give a honest statement on how well the person did. Ex: Player a: I got 3441 on it! Player b: I got 3442 on it!... We would never really know if player b truly got that, and if he did, nobody would ever believe him.
The game had a lot of potential and was really addicting. I'll come back soon and play it.
Anyways, I think I've written a long enough review. Hope this helps!
Thanks for a review. Good advices. When i will be a bit more familiar with actionscript ill try to add it all to my game
You used doom graphics... :P
Doom rockets, Doom fireballs, Doom explosions.
I was thinking that someone should do this... by golly someone did.
Nice job man. Not the original doom. Still. Awesome.
5:33 to beat...
6539 total score...
Enjoyable but easy...
The first level was extremely easy... and I never really felt like they got much harder...
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